We play using the basic rules from the 'Mordheim'-book only. Likewise we only allow the bands from this book.
Exceptions from this general rule are our 'house rules'.
Every change in the rules durring a campaign needs total agreement.
Anyone suggesting a rule not in the Mordheim-book need to bring copy of the rule to anyone asking before the change can be discussed.
This is an insurrence against anything important we've forgot. Anything that does not have the potential of ending the campaign prematurely will probably be rejected out of hands by a veto from at least one player.
We use the following optional rules:
Shadow Warrior warband is allowed with the following changed from the Annual 2002 version:
We use those from the Mordheim book and anyone mentioned in this doc. As each is his own, no band can hire any that are hired by another band. And if anyone dies, he's dead! Any lasting reslut from being injured is retained too - even if another band hires a dumped DP. They are real people with lives that goes on!
The elven ranger is too good.
The elven ranger gives the band +10 rating in addition to the usual amount. So the bands rating is increased by +22 and not by +12.
The halfling scout is too cheap as 'death required to rout'.
The halfling scout costs +10 gc to hire in addition to the usual amount. So he costs 25 gc to hire, not 15 gc.
Skaven nightrunners use henchmen-equipment.Just like the FAQ states.
If a band has 'common' access to some 'rare' equipment, that band only pays the fixed price. E.g. Sisters of Sigmar pays 10 gc for a vial of Blessed Water. In order to qualify to use this rule it must be expressly stated under the band and/or item that this item is 'common' for the band.
A wardog bought as equipment - and not as Witch Hunter henchmen - counts toward the allowed number of models in the band and toward breaktests (both when figuring the breakpoint and when checking for breaking). These dogs do not count when figuring income or band rating.
A brace of pistols count as 1 missile-weapon choice. (the FAQ contradicted itself long time ago).
We use the 'shield & handweapon rule': A model that use a shield in one hand and only uses weapons from this list: (dagger, hammer (and other with same rule), sword, axe, natural weapons) gets an additional +1 armoursave in closecombat. Ithilmar/Gromril versions can be used but not magical and/or weapons created by spells.
A roll of '1' will fail any armoursave.
A model that uses a whip can only use shield/buckler/natural weapons besides the whip. Exception: Sisters of Sigmar may use a Sigmarite Warhammer.
In order to reach-attack 1 or more opponents, you have to declare a charge against those models each turn you want to reach-attack. When charging you can delcare you want to charge as normal (into base contact following the normal rules) or reach-charge.
A reach-charge forces the charger to move to a spot where she can reach-attack every model that was included in the declaration of the charge. If that is impossible the result is a failed charge, following the normal rules for such a situation.
As usually, it is not allowed to attach knock downed/stunned models with a reach-attack if there is still a model standing that the attacker had reach-charged that turn.
It is not possible to use reach-attack in the opponents turn.
If you reach-charge an enemy and he survives the whipping, he gets his revenge in his turn. He can shoot you or declare a charge on you - neither of you are in combat with each other.
In your own later turns you can still reach-attack any enemy you originally charged, as long as you do not move!
All distance between two models are measured between bases. This way, if a model can shoot 8" and can charge 8", he can shoot everything he can charge (and see).
The distance are measured along LOS; the distance between a model on the ground and a model 3" up a building 4" from the first model is 5". Place a knife-thrower too high up and he can't even hit the ground!
We use a laser-pointer to check LOS.
LOS are checked from the shooter, testing from both sides of the head, just over the shoulders, and the top of the head. If the shooter has LOS to the target from at least two of these places, he has LOS.
When checking LOS, the eligible parts of the target are head, body, legs and arms up to but excluding the elbow. Flowing dresses, magnificient hairdos and weapons are ignored, but a thick layer of cloth/armour that are hugging the model is included.
LOS are not balanced; the fact that model A has LOS to B is irrelevant to the question about model B having LOS to model A.
It is possible to climb up/down even if the model are not adjacent to the wall at the start of the movement phase. If the model fails the climbing test, it is moved to the position where the climbing would have started and is standing there, looking stupid. If the model failed to climb down it falls from the point where the climb started, following the normal rules.
The skill 'Dodge' is used before a Lucky Charm are expended.
If no player during 2 complete turns (that is player1, player2, player1, player2) throws any die in an attempt to hurt an enemy model (and the chance exist - no shooting trying to roll a '7' in order to hit and the attack has to have a chance to wound), a player can declare the battle over with no winner.
You can't invoke this rule the first 4 turns of a game, and the counting of the 2 peacefull turns starts only after you declare you intend to claim mexican standoff in the game. Thus the opponent(s) know that they need to be more aggressive in order to win.
A band can only voluntary rout if it has taken 25% casualties AND has taken at least 2 models as casaualties.
The bands that wins the scenario gets an extra +2 XP that must be given as 1 XP to each of 2 different heroes. If the band only has one hero he bags both XP.
This reward is over and above any xp in the scenario: A scenarion that gives +1 wining leader ect. still gives all those xp. So a winning leader that has done nothing durring the battle can get +1 xp surviving, +1 xp winning leader, +1 (out of 2 - players choise) bonus xp winning warband.
Sometimes a band want to ransom a captured hero (injury result Roll 61 - Captured). If the band that holds the prisoner wants to sell his captive back, there is the option to sell the prisoner back without part/all of his equipment. Only equipment carried by the prisoner can be included in the ransom.
Then we evaluate the rules and make needed changes in time for the next campaign.